We’re changing the Seasonal Trophy reset to 4000 Trophies (from 3000), and here’s why:
Previously, players above 3000 Trophies have been reset to 3000 every two weeks – this is the “Season” – and are awarded Legend Trophies for all deducted Trophies. Starting from the current Season, which begins today, players will be reset to 4000 Trophies at the end of the Season instead.
We’d like all players to be able to progress smoothly throughout the Arenas, eventually reaching the Legendary Arena and ultimately gaining access to all the cards. Increasing the Season reset to 4000 Trophies will help achieve this by reducing the amount of players battling around the 3000 range and fighting for a place in the Legendary Arena.
Additionally, we deployed a change to the Trophy system on 8/15 to work in conjunction with this. Before the 8/15 change, climbing from 0-1000 Trophies would always grant the winner more Trophies than the loser lost. We increased this threshold to 2000 Trophies. Note: After 2000 Trophies, the Trophy win/loss ratio is 1-1.
The combination of these two systems will help players progress more smoothly throughout the Arenas and gain access to more cards; and once you’ve reached the Legendary Arena, you should have an easier time staying there!
Also, we have some neat ideas for making the “endgame” (3000+ Trophies) and Seasonal Trophy push a compelling place to be, but more on this later down the line!
We hope you enjoy the changes! Please leave your thoughts on the forums or reddit.
See you in the Arena,
The Clash Royale Team