Note: These changes are not live yet! They’re coming on 11/1.
The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats – in particular, card use rates and win rates. You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible.
In this round of balance changes we’re taking a look at the Ice Spirit, Ice Golem, Rage and Inferno Tower.
Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec)
- Currently highly used at the top, Ice Spirit offers a bit too much stopping power for 1 Elixir.
Ice Golem: Death Damage increased by 74%
- This change ensures that Ice Golem’s Death Damage kills Skeletons (at the Tournament Rules card levels).
Rage: Effect increased to 35% (from 30%)
- Rage can be a really fun and impactful spell when it makes an appearance in the Arena, but currently it isn’t seeing much usage. Increasing the effect should make it a more compelling choice.
Lumberjack: Rage effect increased to 35% (from 30%)
- For consistency with the Rage spell changes above.
Inferno Tower: Hitpoints decreased by 6%
- Inferno Tower is currently one of the top defensive choices and as a result the “big guys” (Golem, etc.) become less appealing to use. Additionally, it can sometimes be hard to efficiently remove from the Arena, so we’re aiming to remedy both of these things with a small Hitpoint reduction.
See you in the Arena,
The Clash Royale Team